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Arcania gothic 4 ps3 ps3#
Generally, since I got a PS3 in the Fall of 2009, I'm having more and more issues playing on my 360 anyways, due to a noticeable deadzone on the 360 gamepad's analogsticks, which just isn't there on the Dualshock 3 controller.
Arcania gothic 4 ps3 Pc#
But if you can, definitly go with the PC version. Otherwise, I'm quite certain it will be worth your while on 360 too. I really hope they'll remove that nuissance until release. It's totally confusing and killing the immersion, especially when looting a lot of corpses. Everytime you loot a corpse or chest, the camera switches into an off-angle. On both version, I hate the 'loot perspective'. Pathfinding is shoddy (presumeably due to lacking memory they can't move around too much without it causing issues, which results in enemies being temporarily immune to damage as they walk back to their initial position).Walking is too hard (too small a zone on the analogstick is reserved for walking - yeah, I enjoy walking in games to take in the scenery every now and then).Movement on the analogstick still only registers 8 directions like PC WASD movement instead of 24 (I believe.While it still looks good (yet noticably worse) and the gamepad interface is well thought-out, I ran in a few issues I didn't have with the PC demo. I might get this game next month.Īfter playing through the PC version, which runs 'effin great with no bugs or issues at all - maxed out on all fronts at 60+ frames a second, I gave the 360 demo a shot. You can even assign these items to change between them on the fly. I went through 3 different armour sets, 3 shields, and probably a dozen melee weapons in this demo. Also, after you fire one shot with the crossbow you'll keep walking slowly, as long as you keep shooting, which is extremely useful when aiming for heads. If you auto-target enemies with the bow, you'll obviously hit them more easily, but if you manually go for headshots, you'll actually inflict more damage. Pulling off 'flurries' by timing the button presses corresponding to the glow on your weapon is a really cool incentive to not just mash about mindlessly. As I played more, I started to appreciate the rhythm of the melee combat more.Basically, you can illuminate caves or other dark places with purple glow (or that of other colours of course). Not only with torches, but also by equipping magic, which looks really cool. As said before, you can create light around you.I think I saw maybe one or two story related loading screens in my nearly two hours of playing this. The world seemed to be seamlessly interconnected.This is just something I just really like in general. Both nullify most physical damage done by enemies. You can either use an actual shield or create a shield of magic.Some texture pop-in and a few rough graphical edges in general.If you then put it away the light of the torch stays in the place where you put it away, which is odd. If you equip it and take it out it creates light around you, which is nice. I can read a little German and I actually thought it was kind of funny so I didn't really mind that much, but it was still weird. One quest description's final two sentences were suddenly in German.Wouldn't be a big deal with minor details, but as it happened in two instanced they mixed up 5 with 6 and hours with days. Subtitles inconsistent with what was being said.So, that demo was pretty long, granted I was taking my time.
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