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This just lets you plop down units and watch them fight. Random idea: try searching for a map called “Unit Tester” (or maybe Unit_Test_Map or whatever). Or just basic stuff, he’s got a lot of air things, maybe some missile turrets. Like, hey, he’s got a lot of small squishy units, maybe I can add some more units that do splash damage.
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If you aim for a reasonably balanced force you can start adding in tweaks over time as you get more comfortable. I mean, you need to know what can attack ground and air do you don’t build tons of units that can’t fire up against the enemies air only force. The downside is that they introduce a ton of units that aren’t even in multiplayer.Īrmiger is right in that you do not need to focus on counters to do well. Am I just getting old? Starcraft 2 seems very unapproachable without basically sitting down and memorizing what units even are (which tend to look alike to me - Zerg stuff is all that same ugly grey and brown pallet, for example) and then also memorizing the counters.Īre you just jumping into multiplayer? In the campaign they introduce units slowly. It seems much more difficult than I remember games like Age of Empires, Rise of Nations (which I believe literally told you the counter in a tooltip when you hovered over a unit), etc.
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It appears (unless I’m mistaken) that when you hover the mouse cursor over an enemy unit in game, it doesn’t even tell you what the unit is. I know that there is a place in the game that lists counters, but in game, I have no idea what unit is actually what. For example, I have no idea what the counters are (and unlike games like Age of Empires, where I can at least use history as a rough guide, I have no idea what Protoss shiny thing is supposed to counter a particular Zerg blob thing). But it seems like it is intentionally daunting.
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